

Perfect to introduce new ammo and merchant items like. If not possible, just add SFX when we fire pistols and muskets. Interactive story mode and side quests like the Telltale games. The story should be narrated or voiced coupled with panels. Customizable cabins, ship figureheads and steering wheel. A cracked telescope that gets splashed with water when sailing. For immersion I suggest to move the compass the and the map button in the first-person deck view so there would be a dynamic of zooming in and out of the ship. Easy to blow them up with barrels and stern cannons. All they do is follow you in a straight path. It could use a few more updates and I’m willing to buy the improved release. compete with other players in multiplayer PvP and PvE modes story-driven campaign set in a living world full of people unlimited number of sea battles of few types (merchants, smugglers, convoys, militatry, treasure galeon, pirate fight, escort) hundreds of islands and dozens of ports realistic sailing model, distances and time passage 20 captain skills - unlocking new game features and possibilities character development, experience gaining and level ups special weapons: explosive barrels, burning oil, battering rams, pre-boarding attacks 5 types of ammo - cannon balls, chain bals, grapeshots bombs, doubles multiple ships control during the fights Hoist the Jolly Roger and grab the steering wheel to sail through battles and raids, ransoms and treasures, to become the Crimson King of the Antilles! Sail into the heart of the Caribbean in the Age of Piracy - the time of black flags and white skulls, blue waves and golden opportunities. Command a pirate fleet to sink ships, attack towns and smuggle wares.
